This is part one of two articles exploring the differences
between playing tournaments and cash games, at more than just chip face
value.
Investment and Return
One of the biggest differences between tournaments and cash games is your investment versus your return.
Bad
beats aside, every player is guaranteed a significant amount of playing
time in a well-structured tournament. The large ratio of starting chips
to blinds allows every player to start as a deep stack.
The only
monetary investment made in a tournament is the original buy-in. Bad
beats aside, you are guaranteed to see a large number of hands for the
price of entry.
In a cash game, with each chip being worth face value, the same investment can't guarantee you nearly as many hands.
The
attraction of having a set maximum loss makes tournaments attractive to
weaker players, who are not comfortable with the amount of money they
may lose playing a cash game, or casual marked cards players who don't want to invest
a large sum of money into a bankroll. This is one of the reasons a
tournament will have an average lower quality of players overall than
most cash games.
For a $100 buy-in to a large tournament, the
winner stands to make upward of $8,000, depending on the size of the
field and the payout structure.
Any player can have a spectacular
day where everything works out for them. On one of these days, a player
stands to win 80 times the original investment.
In a cash game,
you'd be lucky if the same type of day made you 20 times your original
investment. The allure of making big money is attractive to gamblers.
More importantly, it's attractive to players who know their skill level
is lower than that of many other players in the room.
Bankroll Differences
As
a professional player, you must always be playing inside your bankroll.
Playing tournaments requires a much larger bankroll than playing cash
games.
In the short term, cash games are much more likely to
yield a positive result for a professional than a tournament. But the
amount of money made will always be far less than the winner's share of a
tournament with an equal buy-in amount.
A top-notch tournament
trick cards player can expect to win somewhere in the neighborhood of one out of
every 40 tournaments he enters. (The larger the fields in the
tournaments, the worse this ratio will become.)
Ignoring all
cashes that aren't wins, the player may stand to lose 39 buy-ins before
they win. They will make good money in the long run but will have to
suck up significant losses on the way.
Cash game play will have
its own swings, and periods of loss, but they should never be on a scale
as large as this. If you are losing 39 consecutive buy-ins at a cash
game then you are clearly making some huge mistakes at the table.
Quality of Players
I
don't want to be misread, and have people think I'm saying tournament
players are less skilled than cash game players. What I am saying is
that with an initial buy-in of a similar amount, you will find a larger
ratio of weak players to strong ones in tournaments than in cash games.
Although
there will be more weak players in tournaments, you will also sit with
more great players then you would at a cash game. With the availability
of satellites regular Joes can afford to get seats into major tournament
events.
Everyone in a tourney buys in for the same amount and is
seated randomly. Such an arrangement will see weaker players seated
next to, and playing against, some of the world's best. The same Joe who
won a satellite would never have been able to afford to sit at the
pro's regular high-limit cash game.
In cash games, you're
generally seated with a group of players who all have similar levels of
skill and experience. Players who exceed the norm for that limit, and
dominate it, move up to a higher limit.
Part two of this article will explore the final few elements that differ between the two types of games.
2014年2月26日星期三
2014年2月25日星期二
Razz Rules and Game Play
Razz is known as a "low" game, meaning you're trying to make the lowest (or worst) hand possible.
Because Razz is almost identical to Stud in all but a few ways, we won't rehash the setup and rules for those variants here. Readers not familiar with the rules of 7 Card Stud should start with this article:
Once every player has their two down cards and one door card, you're ready for one player to bring it in.
The only difference between a betting round in Razz and a betting round in Stud is how you decide where the action starts for the hand.
In Stud, the player with the highest-valued show cards starts the action.
In Razz, it's the marked card tricks player with the best Razz hand, or lowest-valued cards, who starts the action on the betting round.
Pairs are always viewed as "high," meaning a player holding K♠ Q♠ has a better two-card Razz hand than a player with 2♣ 2♦. A hand is only as low as the value of its highest card, meaning that out of these hands:
Even though A♥ 5♠ has an ace, which is lower than either the 2♥ or the 4♣, the highest card of A♥ 5♠ is the 5♠. The lowest two cards, without having a pair, are the 2♥ 4♣.
Once you've determined the best hand, this player gets to start the betting round. As in Stud, this player has two options:
After the final betting round has been completed, the players still in the hand enter into the showdown. In the showdown, each player makes the best five-card hand possible out of their own seven cards.
The remaining two cards are "dead" and contribute no value toward the hand at all. They are never used to evaluate the strength of a hand.
Evaluating Hands
Here are the rules for evaluating the winning hand:
Because Razz is almost identical to Stud in all but a few ways, we won't rehash the setup and rules for those variants here. Readers not familiar with the rules of 7 Card Stud should start with this article:
- 7 Card Stud Rules and Game Play
- The player who must bring in the action at the start of the first betting round
- The player who must start the action on any given street
- How to decide the winning hand at showdown
Once every player has their two down cards and one door card, you're ready for one player to bring it in.
- Just as in Stud, the player required to bring in a Razz game is decided by the value of each player's door card. Unlike Stud, in Razz the player with the highest-valued door card is required to bring.
- Door cards are ranked according to face value from lowest to highest: jack, queen, king.
- Aces are viewed as low or "good" in Razz, meaning the highest-value card rank available is a king. If two players tie for high card, the suits of their door cards break the tie.
- In Razz, suits are ordered alphabetically from worst to best: clubs, diamonds, hearts, spades.
- Again similarly to in Stud, the player required to bring has two choices:
- Bet an amount equal to the ante
- Complete the bet, betting the full amount of the small bet
The only difference between a betting round in Razz and a betting round in Stud is how you decide where the action starts for the hand.
In Stud, the player with the highest-valued show cards starts the action.
In Razz, it's the marked card tricks player with the best Razz hand, or lowest-valued cards, who starts the action on the betting round.
Pairs are always viewed as "high," meaning a player holding K♠ Q♠ has a better two-card Razz hand than a player with 2♣ 2♦. A hand is only as low as the value of its highest card, meaning that out of these hands:
Even though A♥ 5♠ has an ace, which is lower than either the 2♥ or the 4♣, the highest card of A♥ 5♠ is the 5♠. The lowest two cards, without having a pair, are the 2♥ 4♣.
Once you've determined the best hand, this player gets to start the betting round. As in Stud, this player has two options:
- Check (same as a call, but since there is no bet to match, they are calling nothing)
- Bet
After the final betting round has been completed, the players still in the hand enter into the showdown. In the showdown, each player makes the best five-card hand possible out of their own seven cards.
The remaining two cards are "dead" and contribute no value toward the hand at all. They are never used to evaluate the strength of a hand.
Evaluating Hands
Here are the rules for evaluating the winning hand:
- A hand of Razz is won by holding the worst hand at the table
- Straights and flushes don't count in Razz hands, meaning the absolute best hand possible is the lowest straight (known as the wheel) A-2-3-4-5
- There is no qualifier for the winning hand - even if a player has two pair, if it's the lowest hand on the table, it's declared the winner
- Hands are evaluated from the highest card down, meaning A-2-3-4-8 is a worse hand than 3-4-5-6-7
- If two players have the same winning hand, the pot is split between them. Suits are not taken into account for evaluating the winning hand.
2014年2月13日星期四
Rabbit Hunting
Examination of undealt cards marked cards after folding in order to see who would have won the hand if everyone had stayed in.
EXAMPLE: “I folded a flush draw on the turn cause I was not getting the right odds to call. I asked the dealer to see what the rivercard would have been, and after seeing it I’m glad I folded since the rabbit wouldn’t have helped my hand.”
EXAMPLE: “I folded a flush draw on the turn cause I was not getting the right odds to call. I asked the dealer to see what the river
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